- script.js
JavaScript
var gameRules = {
diceNumber: 2,
maxAttempts: 3
};
var firstCat = {
name: 'Muffin',
points: 0
};
var secondCat = {
name: 'Rudolph',
points: 0
};
var cats = [firstCat, secondCat];
var runGame = function (rules, players) {
for (var i = 0; i < players.length; i++) {
var throwResult = muffin.throwDice(rules.diceNumber, rules.diceNumber * 6);
players[i].points += throwResult;
console.log(players[i].name + ' rolled ' + players[i].points);
}
return players;
};
cats = runGame(gameRules, cats);
console.log(cats);
Result
Goalscompleted
- In the body of the
runGame
function, write afor
loop, which increases the countercurrentAttempt
from1
torules.maxAttempts
including the one after each iteration. - Transfer the rest of the function body code, except
return
, to the new loop.
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