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Animation direction: animation-direction, step 1
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  • 1. Hello, animation!
  • 2. @keyframes: storyboard
  • 3. @keyframes: from and to
  • 4. @keyframes: frame grouping
  • 5. Complex animation, step 1
  • 6. Complex animation, step 2
  • 7. Water adventure
  • 8. Animation play count: animation-iteration-count
  • 9. Animation direction: animation-direction, step 1
  • 10. Animation direction: animation-direction, step 2
  • 11. Animation delay: animation-delay, step 1
  • 12. Animation delay: animation-delay, step 2
  • 13. Animation delay: animation-delay, step 3
  • 14. Air journey
  • 15. Pre- and post-animation state: animation-fill-mode, step 1
  • 16. Pre- and post-animation state: animation-fill-mode, step 2
  • 17. Pre- and post-animation state: animation-fill-mode, step 3
  • 18. Pre- and post-animation state: animation-fill-mode, step 4
  • 19. Pre- and post-animation state: animation-fill-mode, step 5
  • 20. Launching a factory, step 1
  • 21. Launching a factory, step 2
  • 22. Stopping and starting an animation: animation-play-state
  • 23. Animation form, animation-timing-function
  • 24. Animation-timing-function, step 2
  • 25. Animation-timing-function, step 3
  • 26. Animation-timing-function, step 4
  • 27. Rocket to the launch pad, step 1
  • 28. Rocket to the launch pad, step 2
  • 29. Landing, step 1
  • 30. Landing, step 2
  • 31. Landing, step 3
Animation delay: animation-delay, step 1
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  • Theory
  • Theory
  • Comments

Animation direction: animation-direction, step 2

The animation-direction property has two more values. They are used when the animation playback count animation-iteration-count is greater than one. And they both define the alternating animation duration.

If the alternate value is used, odd runs will be direct and even ones will be reversed.

.element {
  animation-name: move;
  animation-duration: 1s;
  animation-iteration-count: 2;
  animation-direction: alternate;
}

In our example, the animation move will be played twice: first forwards (odd run), then in reverse (even run).

If the alternate-reverse value is used, odd runs will be reversed and even ones will be played forwards.

Let’s see how it works in an example.

Comments

  • index.html
  • style.css
HTML
<!DOCTYPE html> <html lang="en"> <head> <title>Animation direction: animation-direction, step 2</title> <meta charset="utf-8"> <link rel="stylesheet" href="epoch2.css"> <link rel="stylesheet" href="style.css"> </head> <body class="mechanical"> <div class="mechanism"> <span class="gear-big"></span> <span class="gear-small"></span> </div> </body> </html>
CSS
@keyframes clockwise { to { transform: rotate(180deg); } } @keyframes anticlockwise { to { transform: rotate(-180deg); } } .gear-big { animation-name: clockwise; animation-duration: 2s; } .gear-small { animation-name: anticlockwise; animation-duration: 2s; }

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    1. Set the playback count for both cogwheels to 2,
    2. then set the alternating direction of playback,
    3. then change the direction to reverse alternating.

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